Episodes

Thursday Mar 05, 2020
B006 - Campaign Builder - Session One (Level One)
Thursday Mar 05, 2020
Thursday Mar 05, 2020
Every campaign begins somewhere, and when the meta discussions are over and Session Zero has come and gone, it's time to roll dice. But is Session One too early to introduce dynamic encounters? Of course not! Dan and Adam each discuss three examples of dynamic encounters for Session One in their own campaign, and demonstrate that more complex encounters can add intrigue and depth, even in the opening moments of a campaign.
Takeaways:
- Quest-givers should be complex characters that can provide multiple emotional reaction early.
- Session One should focus on Exploration and Roleplay, but not ignore other options.
- Setting the tone and establishing a constant enemy early can bring a party together.
- Revealing the quest does not necessarily mean that a quest has begun.
- Allowing your players to explore a hometown in the early stages, can provide insight to the playstyles at the table, and flesh out a map that will matter to them.
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore


5 years ago
Dan might need to figure out where Locklins Lot Base of Operations is.
6 years ago
The main reason you need alignments in the planes is it tells where your spiritual resting place is after your character dies. Where does your esence go to in the many heavens/hells in a polytheistic universe?