Episodes

Thursday Apr 02, 2020
B010 - Campaign Builder - Foundations: Building Dynamic Encounters
Thursday Apr 02, 2020
Thursday Apr 02, 2020
Dynamic Encounters can add chaos and complications... for good or for ill. So how do you keep it on the side of good? In this episode, Dan and Adam run through the common issues that they've run into with designing and managing dynamic encounters and how they've managed to troubleshoot these issues. From downtime to puzzles to interrupting a conversation with combat, they cover the gamut of dynamic encounters and even cover when to bail on the encounter and just move on.
Takeaways:
- Variety is the spice of life for encounters.
- Know the difference between dwindling resources and character fatigue.
- Occasionally tempting or goading the players forward can have their own agency drag them into the next part of a dynamic encounter.
- Understand what your triggering action is, and why it will trigger.
- At higher levels, when the players are operating like experts and superheroes, start to require combinations of skill checks to pass some encounters.
- Not every failure has to be life and death. But every failure - and every success - does need to have a consequence.
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore


5 years ago
Ok for that 108 room deamon filled keep wherein the players get exhausted... Have some npc adventurers start taking out some of the rooms.
5 years ago
I was thinking about downtime and crafting as well as Adams comment concerning having smithing tools and never using them. Sometimes the DM needs to throw the smithish character a bone. The local smith offers the players a deal as a social to skill challenge dramatic encounter. Having the team cover the smithy activities while he handles another customer.