Episodes

Thursday Jun 25, 2020
B022 - Campaign Builder - Rural Adventures (Level Four)
Thursday Jun 25, 2020
Thursday Jun 25, 2020
What exists between urban and wilderness settings? Well, the farmland, of course! Join Dan and Adam this week as they take a stroll down some dusty roads to find out what farming might look like in a magical setting, how people might react to a party's presence, and what dynamic encounters they can bring to the table as they slowly begin to gear up for the next big plot reveal.
Takeaways:
- While rural settings can feel open and isolated, there is usually friendly help within yelling distance.
- People in rural settings are very resourceful by necessity, but there's a pride and honour in being so self-sufficient.
- Folk in the country may enjoy the freedom and simplicity of life away from the city, but they're not stupid and they have their own forms of political structures and information trafficking.
- Farmers and other rural inhabitants will still have access to magic, but will probably use it in different and unique ways.
- The priorities of people outside the city are very different from the people who live in the city.
- Ending on a warm, wholesome note without a pressing need or impending doom will allow you players to relax and enjoy a different kind of happy ending to a session.
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Intro/Outro Music by: Cory Wiebe
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11 months ago
There are quite a few Vikings who retired to farm life in the Sagas. Retired to Farm life is definitely a western trope.
5 years ago
Here is a spell for 1EAD&D I have had for a while. Them critters don't need to Magnificent Barn they just needs a lil' stable.
5 years ago
Leomunds Tiny Stable (Abjuration) Level: 1 Range: 1" Duration: 8 hours per level Area of Effect: 8'x8'area Components: V, S, M Casting Time: 3 turns Saving Throw: None
5 years ago
Suppposedly from the legendary mind of Leomund though most scholars agree the misnamed spell is neither claimed by him nor in his style. Perhaps penned by a wizard imterested in anonmyity or assigned by a mentor to prove their skills at theft from Leomund instead settling for spell creation as easier. The magics can protectively house one beast of travel or burden for every level of the caster. This mount is as well cared for as can be expected in an average stable. The mounts have both enough f
5 years ago
There are secondary effects only occur if the material components are from a place the caster has been residing in for over a year. The mounts receive benefits as they would if they were still residing in that location (this could be for good or ill for the mounts), any special effects that would ordinarily spring from residing and being neglected or cared for in that location are as sensibly applied as is possible.
5 years ago
If cast adjacent to or on the cared for grounds of an existing structure the ownership is conferred in part to the owner of the structure allowing the owner to unlock and freely access the stable. In certain cases this is considered either a wonderful benefit or a potentially dangerous unintended consequence. Most casters are recommended to research the area before they cast the spell if they have concerns about the ownership of the location it is attached to.
5 years ago
The spell requires a twist of straw, a scrap of leather, a wand sized branch and a fist sized stone, planted while chanting construction ditties and pacing the location selected. As a final note the spell automatically ends if the locus is closed without a beast within.