Episodes

Monday Jul 20, 2020
B025 - Campaign Builder - Foundations: Teamwork
Monday Jul 20, 2020
Monday Jul 20, 2020
Cooperative Game. Collaborative Storytelling. Teamwork. On this episode of the Campaign Builder, we sit down together and shine the light on different aspects of tabletop roleplaying games that new Dungeon Masters should think about when prepping for sessions. It's never too late to start promoting cohesion among the party members, and a lot of the time, there are things that DM's can do to help encourage the party to work as a single unit.
Takeaways:
- Degrees of success and failure are key aspects of good storytelling that uses random chance.
- Communicating or hiding conditions for success can add a level of tension in certain circumstances.
- Allow the players to think outside the box, execute their plans, and use creative outcomes to accomplish their goals. It is okay to reward them if they earn it.
- The flanking variant rule often acts like the Help action in combat, without using a part of the character's turn.
- Blue Streak: https://www.imdb.com/title/tt0181316/?ref_=nv_sr_srsg_0
- Taking the time to promote teamwork in subtle ways with common information and inclusive language will set the tone at the table.
- A major part of successful teamwork is putting the other players' fun first.
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Intro/Outro Music by: Cory Wiebe
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5 years ago
the second idea is they discover or witness lachlan's lot has been trying to tilt the odds of any court action in their favor by using pamphlets or actually threatening people likely be compelled to serve on a jury these people then would be threatened or maybe almost bribed in order to see things more kindly towards the lachlan's lot general point of view. the players can counteract by either trying to still convince the targets so imperiled to see it neutrally or even them as the good guys or
5 years ago
The items included legal process, arbitration, currying of favor and use of influence (due or undue) as well as bribery, force and the threat of force. there's two key things about the statements that one is that there are six or seven things you could be doing simultaneously as a group to achieve goals. These are the things opponents could be doing as well, all from a legal historical precedent. When we talk about this list of ideas going into D&D you get: combat that's something Reams have b
5 years ago
A thing I'd like to mention is that I like reading history books especially English society in the later Middle Ages 1348 to 1500 by Maurice Keen. it's a pretty good book I just love all the writing. In it one of the things he talks about is violence is just one of the series of means that might be employed more or less simultaneously in disputes.The items included legal process, arbitration, currying of favor and use of influence (due or undue) as well as bribery, force and the threat of force.
5 years ago
so my suggestion for a Dynamic encounters would be the first one would be having the players have someone try and encourage arbitration upon them. some of the real Law & Order groups in the area are trying to get the black ink Union and the lachlan's lot to peaceably settle their disagreement for the better of the town. this gives everyone an opportunity to fully play through many interactions with the local people who are trying to get these two groups to settle their differences peaceably inst