Episodes

Tuesday Jun 30, 2020
E075 - Off to the Races - Humans: The Humane Thing to Do
Tuesday Jun 30, 2020
Tuesday Jun 30, 2020
In this week's episode, the panel of DM's discuss the brash, short-lived, skilled, and incredibly numerous Humans. While the mechanics are kinda bland (humans being the gold standard of game design) the flavour options presented in SCAG offer far more story driven customization in the nineteen societies your human can call home on Faerun. Adam, Megan, and Terry break down the histories and in some cases the real world analogs to these incredibly flavourful humans in the form of:
Arkaiun
Bedine
Calishite
Chondathan
Damaran
Ffolk
Gur
Halruaan
Imaskari
Illuskan
Mulan
Nar
Rashemi
Shaaran
Shou
Tethyrian
Tuigan
Turami
Ulutiun
Available On: iTunes | Spotify | Podbean | YouTube
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Monday Jun 29, 2020
T007 - Touring the Multiverse - Eberron: Dragonmarks
Monday Jun 29, 2020
Monday Jun 29, 2020
Bloodlines! Power creep! House benefits and racial variants! In this episode of Touring the Multiverse, Dave and Adam explore what it means to have a Dragonmark and what the houses have to offer in the way of plot hooks, backgrounds, and back stories!
Organization:
The Twelve
Dragonmarks and the Houses:
Mark of Detection - House Medani
Mark of Finding - House Tharashk
Mark of Handling - House Vadalis
Mark of Healing - House Jorasco
Mark of Hospitality - House Ghallanda
Mark of Making - House Cannith
Mark of Passage - House Orien
Mark of Scribing - House Sivis
Mark of Sentinel - House Deneith
Mark of Shadow - House Phiarlan and House Thuranni
Mark of Storm - House Lyrandar
Mark of Warding - House Kundarak
Aberrant Dragonmarks - No House Ties
Relationships:
Foundling
Independent Scion
Excoriate
Agent - including the background "House Agent"
Events:
Test of Siberys
War of the Mark
The Korth Edicts
Monster:
Kalaraq Quori (shout outs to the Hashalaq and Tsucora Quori)
And stick around after the credits to see what Djed says about the common magic items: the Imbued Wood Focus and Orb of Shielding!
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Melodica's Music
Logo by: Kate Skidmore

Thursday Jun 25, 2020
B022 - Campaign Builder - Rural Adventures (Level Four)
Thursday Jun 25, 2020
Thursday Jun 25, 2020
What exists between urban and wilderness settings? Well, the farmland, of course! Join Dan and Adam this week as they take a stroll down some dusty roads to find out what farming might look like in a magical setting, how people might react to a party's presence, and what dynamic encounters they can bring to the table as they slowly begin to gear up for the next big plot reveal.
Takeaways:
- While rural settings can feel open and isolated, there is usually friendly help within yelling distance.
- People in rural settings are very resourceful by necessity, but there's a pride and honour in being so self-sufficient.
- Folk in the country may enjoy the freedom and simplicity of life away from the city, but they're not stupid and they have their own forms of political structures and information trafficking.
- Farmers and other rural inhabitants will still have access to magic, but will probably use it in different and unique ways.
- The priorities of people outside the city are very different from the people who live in the city.
- Ending on a warm, wholesome note without a pressing need or impending doom will allow you players to relax and enjoy a different kind of happy ending to a session.
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Tuesday Jun 23, 2020
E074 – Lore – Chult: Rumble in the Jungle
Tuesday Jun 23, 2020
Tuesday Jun 23, 2020
In this week's episode, Dan hands out wilderness explorer badges to Dave and Adam as they tackle the vast expanse of the jungles of Chult, the brutal setting of the Tomb of Annihilation adventures released for Dungeons and Dragons 5e. With all that's going on this island (peninsula?), Dan hits the highlights while trying to stay as spoiler free as free as possible for Tomb of Annihilation.
The Dungeon Masters cover some key places of civilization in these wild lands, some of the important movers and shakers, as well as the mysterious lore around the island. So don your safari caps, load up on water tabs, and DON'T FORGET YOUR BUGSPRAY! But most importantly, don't get lost, because the totem-pole goblins, hordes of undead, roaming dinosaurs, flying territorial pterafolk, psionic monkeys, and evils long-hidden by the magical canopy will find you before you find safety...
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Monday Jun 22, 2020
T006 - Touring the Multiverse - Eberron: Distant Lands
Monday Jun 22, 2020
Monday Jun 22, 2020
This episode of Touring the Multiverse focuses on the distant lands of Eberron, which is thematically on point, as Dave and Adam seem to be all over the map, with their talk of Dragon Horns, a city in the Forgotten Realms' plane of fire, and which nation in Eberron is the cleanest. Also, they get distracted by the Draconic Prophecies for a little while, which seems about on par...
Continents:
Khorvaire
Sarlona
Frostfell (North Pole)
Everice (South Pole)
Argonessen
Xen'drik
Aerenal
Khyber
Nations:
Riedra
Adar
Ohr Kaluun
Cities:
Kasshta Keep
Dar Jin
Newthrone
Dar Qat
Stormreach
Shae Mordai (The City of the Dead)
Shae Cairdal
Pylas Talaear
Landmarks:
The Foreign Quarter
Koronoo River
The Abyssal Forests of Khar
People:
Keeper of the Word
Queen of Winter
Aureon
Cul'sir
Boldrei
The Traveler
The Devourer
The Dreaming Dark
Organizations:
The Iron Gate
The Dreaming Dark
The Sovereign Host
The Dark Six
The Storm Lords
The Undying Court
The Cults of the Dragon Below
Planes:
Mabar
Irian
Monster:
The Inspired (shoutout to the Quori)
And don't forget to stick around to see what Dave is going to buy from Djed this week: An Everbright Lantern, a Shiftweave, or maybe some Spellshards!
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Melodica's Music
Logo by: Kate Skidmore

Saturday Jun 20, 2020
M009 - Mailbag of Holding - Why Dan?
Saturday Jun 20, 2020
Saturday Jun 20, 2020
It's Petrified Ent Liches, evil dragons as PC's, and lycanthropic players! This special mailbag episode runs the gamut from personal truths to ridiculous puns and everything in between. So buckle up for some more insanity, and head to Reddit, Instagram, Facebook, and info@itsamimic.com to ask questions for the next round!
We answered questions from the following people.
Crystal from Facebook
Coffee Bitch Dave
@thejyoung
@saladman_77
@pepperina_sparklegem
@alexander_anotherskip_davis
@spidey_rich
@breakyourheroes
MissRogue1701 from Reddit
@itsgrahamslife
Bill from Facebook
@dalecritchley
@tyler.kohlman
@nick._.long
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Social: Facebook | Instagram | Twitter | Reddit
Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Thursday Jun 18, 2020
B021 - Campaign Builder - Caravans (Level Four)
Thursday Jun 18, 2020
Thursday Jun 18, 2020
Being a part of a caravan can be very different than escorting an NPC or two, and in this episode of the Campaign Builder, Dan and Adam sit down and look at what travelling looks like when the party isn't necessarily calling the shots. From boxing matches to purple worms, this episode has a surprising amount of action for a scenario with supposedly-little combat!
Takeaways:
- Caravans should be thought of as nomadic civilizations, and there will be many of the same characters and issues that a town face during a long trek.
- Think about the kinds of environments your campaign is in, and what domesticated magical beasts people would use to help with travel through some of the unique challenges.
- Some of the challenges when dealing with large groups of NPC's present are balancing combat, pacing encounters, and handling non-social players.
- Caravans leave little opportunity for exploration, so side quests and smaller missions may be a welcomed break from monotony.
- Caravans are filled with many people with many jobs, many motivations, and many secrets.
Also, beware the arachnacamel!
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Tuesday Jun 16, 2020
E073 – Dragon Mastery – Bronze Dragons: Friendly, Yet Repulsive
Tuesday Jun 16, 2020
Tuesday Jun 16, 2020
In this week's episode, the panel of Dungeon Master (Adam, Megan, and Terry) take a step back and ready their actions to draw blades in one-on-one combat with the honourable Bronze Dragons. These scaly sea-faring scions of chivalry are the knights of dragonkind, holding glory and honour high. As is our fashion on this podcast we break down their stats, discuss how we'd use them in a fight, and a discussion breaks out about how we'd use them for roleplaying!
Before the end of the episode, some solid ideas for bronze dragons in your campaigns are thrown around while Terry tries to figure out how to work in his tried and true "Drop and Land on them" combat strategy. The group then gets into what makes good good and the existential crisis devolves from there. Also... Kobolds!
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Monday Jun 15, 2020
Monday Jun 15, 2020
In this episode of Touring the Multiverse, Dave and Adam finish off their exploration of Khorvaire while looking into lands of dwarven misfortunes, halfling dino-riders, undead warriors, and pirate adventures! And we haven't even gotten left the main continent yet!
Nations:
Karrnath
Lhazaar Principalities
Mror Holds
Talenta Plains
Cities:
Korth
Atur
Regalport
Port Verge
Krona Peak
Solangap
Gatherhold
Landmarks:
Fort Bones
The Nightwood
Gray Tide
Dreadhold
Direshark Principalities
Ironroot Mountains
The Realm Below
Kol Korran's Throne
Noldrunhold
The Wandering Inn
People:
King Kaius ir'Wynarn I
King Kaius ir'Wynarn III
High Prince Ryger ir'Wynarn
Prince Kolberkon
Dyrrn the Corruptor
Kol Korran, the Sovereign Lord of World and Wealth
Lathon Halpum
Holy Uldra
Organizations:
The Blood of Vol
The Sovereign Host
The Military Academy of Rekkenmark
The Iron Council
The Jhorash'tar
Clan Soldorak
Clan Noldrun
Distant Lands:
North Pole
South Pole
Khorvaire
Xend'rik
Sarlona
Argonesson
Empire of Riedra
Planes:
Mabar
Xoriat
Dolurrh
Thelanis
Monster Breakdown:
Dinosaurs! (Clawfoot and Fastieth)
And don't forget to stick around after the end credits to see what kind of crazy items that Djed is trying to sell this week!
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Melodica's Music
Logo by: Kate Skidmore

Thursday Jun 11, 2020
B020 - Campaign Builder - Foundations: Urban vs Wilderness
Thursday Jun 11, 2020
Thursday Jun 11, 2020
Why do urban encounters feel so different from wilderness encounters, and what are some common themes or interesting additions that Dungeon Masters can use to flesh out the locations of their games? In this episode of the Campaign Builder, Dan and Adam look at what unique and interesting opportunities some different locations have to offer.
Takeaways:
- Oft-overlooked aspects of wilderness travel are things like weather, seasons, isolation, animal territories, and terrain variety.
- Creating unique calendars, while interesting, may add a level of complication to your world that discourages players.
- Interesting ideas to add depth to urban life include sporting events, docks, parks, rural outskirts, libraries, and rooftops.
- Variety in locations can give a sense of accomplishment and moving forward in the story, but also provides opportunities for different characters, monsters, and items to take the spotlight.
- While some published adventure modules and campaign settings touch on some locations, there is a lot of room to explore further.
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Social: Facebook | Instagram | Twitter | Reddit
Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

