Episodes

Tuesday Jun 02, 2020
E071 - Port-FOE-lios - Celestials: A Slice of Piety
Tuesday Jun 02, 2020
Tuesday Jun 02, 2020
In this weeks episode, the panel of DM's put on their collars and cassocks to get all holy as they take on the Lawful Good-est foes in Dungeons and Dragons 5e - The Celestial. They break down the big 4 angels - The Empereon, Deva, Solar and Planetar. The angelic hosts have some troubles meeting the glory that the hosts are meant to have so Terry, Adam and Megan discuss how to use them to full effectiveness in your campaigns.
After shrugging off their robes to get down and dirty with these inexplicably blue (teal?) feather-boys, the DM's brainstorm for interesting campaign uses for the angels and why theyre not just bad guys for your evil campaign. Wait, is it bad guys if you're playing the baddies? Or are the angels the good guys for your evil campaign? From your parties perspective, they'd be the "bad" guys, but you'd be playing... Know what? I need to think about this. Enjoy the episode.
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Monday Jun 01, 2020
T003 - Touring the Multiverse - Eberron: Mournland to Q'barra
Monday Jun 01, 2020
Monday Jun 01, 2020
"Eberron is a racist place." ~ Coffee Bitch Dave
On this episode of Touring of the Multiverse, Dave and Adam take you on a tour of four incredibly different neighbouring countries of Eberron. From dense jungles to Elven warriors, and from Goblinoid hosts to physics-bending wastelands, this episode covers everything from lost holy temples to xenophobic lizardfolk. So strap in for another trip to Eberron in Dungeons & Dragons 5th Edition!
Nations in this Episode:
Q'barra
Valenar
Darguun
Cyre/Mournland
Regions of Q'barra:
New Galifar
Hope
The Unexplored Lands of the Scales
Cities:
Newthrone
Ka'rhashan
Rhukaan Draal
New Cyre
Metrol, the Rising City
Eston
Making
Landmarks:
Endworld Mountains
Blade Desert
Kraken Bay
Seawall Mountains
Khaar Mbar'ost, aka the Red House
Gorgonhorn
The Cathedral of the Sovereign Host
The Vault
The Clockwork Menagerie
The Steel Garden
Vermishard
The Glass Plateau
People:
King Sebastes
High King Shaeras Vadallia
Lhesh Haruuc Sharaat'kor
King Jarot ir'Wynarn
Princess Mishaan ir'Wynarn
Prince Oargev ir'Wynarn
Organizations:
The Cold Sun Federation
The Poison Dusk
The Ghaal'dar
The Marguul
The Sovereign Host
The Silver Flame
Dragonmark Houses:
House Cannith
Monster Breakdown:
The Lord of Blades
(Warforged Titan and Warforged Colossus, briefly)
And don't forget to follow Dave and Adam into Sharn after the credits, so they can check in with everyone's favourite slinger of magic items: Djed! This week, he's slinging items for Warforged, including Docents!
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Intro/Outro Music by: Melodica's Music
Logo by: Kate Skidmore

Thursday May 28, 2020
B018 - Campaign Builder - Unreliable NPCs (Level Three)
Thursday May 28, 2020
Thursday May 28, 2020
On this episode of the Campaign Builder, Dan and Adam sit down to give you some solid advice about using NPC's. Or do they? This week is all about characters who may or may not be able to be trusted, how to keep the players from killing them, how to encourage trust or breed mistrust, and tactics for Dungeon Masters to use when designing ambiguous Non-Playable Characters.
Takeaways:
- Unreliable NPC's add a weight to a campaign that may make players pay more attention to what's happening around them.
- A lot of adventuring parties like to kill unreliable NPC's, so make certain that you have some tactic for endearing the NPC to the party before they reveal that they're unreliable.
- Too much confidence or not enough confidence can make players stop and question whether or not an NPC is as useful as they might appear at first.
- A Non-Playable Character with a sense of humour is a great way to keep the players defending the NPC, regardless of their reliability.
- Sometimes having a character that seems too good to be true is enough to make the party incredibly suspicious of any help they may offer.
- Having strange customs or a language barrier may also provide confusion that will keep the players guessing about an NPC's reliability and motivation.
Available On: iTunes | Spotify | Podbean | YouTube
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Tuesday May 26, 2020
E070 – Class: Gathering the Magic - Wizards: The Nerd’s Nerd
Tuesday May 26, 2020
Tuesday May 26, 2020
It's another round of mages and magic in this episode of the It's A Mimic! podcast, as the panel of Dungeon Masters opens up their dusty tomes to study Conjuration, Evocation, and Transmutation! As isolation keeps each of the Dungeon Masters locked solidly away in their own respective wizard's towers, they pour over Xanathar's helpful additions to wizardly character creation, and continue to work their through the many subclasses in the Players Handbook!
From cantrips to world-altering magic, this episode traverses the weave and reveals the secrets of the subclass features, and you might just be surprised at which one is the most powerful! Kick the necromancers and illusionists aside, it's time for blasting, polymorphing, and summoning in three of he most interesting subclasses in 5e!
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Monday May 25, 2020
T002 - Touring the Multiverse - Eberron: Aundair to the Demon Wastes
Monday May 25, 2020
Monday May 25, 2020
Dave is back again to lead you (and Adam!) through Eberron, and in this episode, we zoom in on the Northwest corner of the continent of Khorvaire, where you'd find wizards, paladins, rangers, druids, and rogues! From talking trees and Archfey to forbidden orcs and missing populations, there is a lot to unpack and investigate in the second episode of Touring the Multiverse from the It's A Mimic! podcast!
Nations in this Episode:
Aundair
Thrane
Eldeen Reaches
Thronehold
Demon Wastes
Cities:
Arcanix
Fairhaven
Thaliost
Flamekeep
Shadukar
The City of Rose and Thorn
Throneport
Blood Crescent
Desolate (previously Greenholt, Newholt, and Kymar's Folly)
Geographical Landmarks:
Scions Sound
The Towering Wood
Greenheart
The Gloaming
The Twilight Demesne
Icehorn Mountains
The Shadowcrags
Stone Cage Mountains
The Labyrinth
Ashtakala
The Ash Beacon
Lake of Fire
Other Planes:
Mabar
Thelanis
People:
Lyrian Das
King Jarot ir'Wynarn
Queen Aurala ir'Wynarn
Queen Diani ir'Wynarn
Jaela Daran, The Keeper of the Flame
The Great Druid Olian
The King of Summer
King Galifar I
Organizations:
Morgrave University
The Arcane Congress
The Noble Eyes
The Knights Arcane
The Church of the Silver Flame
The Council of Cardinals
The Warden of the Woods
The Throne Wardens
Ghaash'kala
Carrion Tribes
Dragonmark Houses:
House Deneith
House Tharashk
Monster Breakdown:
Dusk Hag
(Bonus: Tanarukk from Volo's)
And don't forget to follow Dave and Adam into Sharn after the credits, so they can check in with everyone's favourite slinger of magic items: Djed! This week, he's slinging Feather Tokens and Cleansing Stones!
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Melodica's Music
Logo by: Kate Skidmore

Thursday May 21, 2020
B017 - Campaign Builder - Strange New City (Level Three)
Thursday May 21, 2020
Thursday May 21, 2020
Fantastic settings for fantastic campaigns! How do you encourage a party to explore a bizarre new setting, and keep the tone and feeling different from their hometown? In this episode of the Campaign Builder, Dan and Adam look into crazy settings and how to have your players intereact with the new environment in easy, organic, and interesting ways.
Takeaways:
- When designing a fantastical location, spend some time thinking about how daily life would be effected by unique geography.
- Incredible landmarks often breed outlandish religions and worshippers.
- Knowing only the general geography of a town, and not specific points of interest, allows you to listen to your players' needs and explore a town organically.
- When introducing a complicated world or setting, start simple and slowly introduce complexity to your players so they don't become overwhelmed.
- Injecting real life tactile puzzles, board games, and escape rooms into a session is a great way to break up a routine, especially if the outcomes directly affect in-game situations.
- New settings provides the opportunity to introduce many new NPC's, and that means many new kinds of relationships.
- Reintroducing street-level danger is adding a sense of distrust is a great way to subtly shift the tone and emphasize a new kind of location.
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Tuesday May 19, 2020
E069 – Class: Alternative Adventuring - Rogues: Expensive Sneakers
Tuesday May 19, 2020
Tuesday May 19, 2020
Time again for a class overview of the Rogue options and subclasses for Dungeons and Dragons 5e. Dan, Adam and Terry get together on this 69th (nice) episode and talk about dump stats before kicking things off with a bang, covering the the flavour options presented in Xanathars Guide to Everything. After showering praises on the options that would help any player character develop into a deeper, more fleshed out narrative dynamo, the guys then move to the subclasses.
On the slab this week are the Scout, Swashbuckler and Inquisitive Rogues. The guys debate back and forth about power creep and overall opinions while defining and interpreting some vague rules. After that, they move onto tossing out character ideas that will hopefully spawn some inspiration for amazing characters at your table.
Available On: iTunes | Spotify | Podbean | YouTube
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Monday May 18, 2020
T001 - Touring the Multiverse - Eberron: History
Monday May 18, 2020
Monday May 18, 2020
Welcome to a brand new miniseries on the It's A Mimic! podcast, where Dave invites you to explore his favourite Dungeons and Dragons campaign setting, Eberron. In the first episode, he sits Adam down to explain the history and lore of this rich and beloved world. From creation myths to world wars and genocides, this incredibly detailed and painstakingly crafted history opens up new opportunities for campaigns unlike anything else in Fifth Edition. Below are the spellings of all the concepts spoken about in this episode.
The Progenitor Dragons:
Siberys
Eberron
Khyber
Monster Civilizations:
The Dhakaani Empire (Goblinoids)
The Daelkyr (Aberrations)
Continents:
Argonnessen (Dragons)
Khorvaire (Main Continent)
Xen'drik (fallen Giants)
Sarlona (Humans)
The Five Kingdoms:
Aundair
Breland, including Sharn, The City of Towers
Cyre
Karrnath
Thrane
Splinter Nations:
Darguun
The Eldeen Reaches
The Lhazaar Principalities
The Mror Holds
Q'barra
The Talenta Plains
Valenar
Zilargo
Other Nations:
Droaam
The Demon Wastes
The Shadow Marches
Thronehold
Royalty:
King Galifar
House Wynarn
King Jarot ir'Wynarn
Days:
Sul (Sunday)
Mol (Monday)
Zol (Tuesday)
Wir (Wednesday)
Zor (Thursday)
Far (Friday)
Sat (Saturday)
Months:
Zarantyr (January)
Olarune (February)
Therendor (March)
Eyre (April)
Dravago (May)
Nymm (June)
Lharvion (July)
Barrakas (August)
Rhaan (September)
Sypheros (October)
Arynth (November)
Vult (December)
Overlords:
Rak Tulkhesh (Warfare and Rage)
Sul Khatesh (Secrets and Shadows)
And don't forget to stay tuned after the credits to learn about Dragonshards from Djed, everyone's favourite marketplace salesman!
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Melodica's Music
Logo by: Kate Skidmore

Thursday May 14, 2020
B016 - Campaign Builder - Chase (Level Three)
Thursday May 14, 2020
Thursday May 14, 2020
The enemies are escaping to a distant city, so what does that mean? It's time for a chase! In this episode of the Campaign Builder, Adam and Dan look at how to make a chase feel like more than just another skill challenge, especially in regards to overland movement. So saddle up and get ready, because it's a grueling race across the desert as we start to explore Dungeon Mastering for a level three party.
Takeaways:
- There is a perfectly serviceable chase mechanic in the Dungeon Master's Guide that not many people seem to utilize. It operates almost as a mini-game.
- Pacing is one of the most important aspects of running a chase.
- Environment is an integral part of any chase, large or small.
- Decoys, distractions, and red herrings are fine, but if the party doesn't understand the stakes, these may derail the chase.
- The benefit of an overland chase is that it adds a clear goal and sense of pressure to an entire session.
- It can be very effective to disrupt a dynamic encounter with a cliffhanger.
Available On: iTunes | Spotify | Podbean | YouTube
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Tuesday May 12, 2020
E068 - Off to the Races - Dwarves: Dwarfing the Competition
Tuesday May 12, 2020
Tuesday May 12, 2020
In this weeks episode, the panel of DMs (Brad, Terry and Adam) break down the bearded dynamoes and central figures in every fantasy campaign (except Ravnica) the dwarves! Finally diving deep into the depths of these clan based societies, the guys cover the basics of Dungeons and Dragons 5e's flavour regarding the stalwart race of master craftsmen before taking a not-so-brief discussion on one of the most intimidating parts of playing a dwarf: the accent!
After tackling their politics, pantheon and basic stereotypes, the guys go over the mechanics of the three types of playable dwarves; the mountain dwarf, the hill dwarf and the grey dwarf (or Duergar). They wrap up the feature by creating some amazing dwarven characters, both playable and non, while gushing over one of this podcasts favourite playable races.
Available On: iTunes | Spotify | Podbean | YouTube
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

