Episodes

Monday May 18, 2020
T001 - Touring the Multiverse - Eberron: History
Monday May 18, 2020
Monday May 18, 2020
Welcome to a brand new miniseries on the It's A Mimic! podcast, where Dave invites you to explore his favourite Dungeons and Dragons campaign setting, Eberron. In the first episode, he sits Adam down to explain the history and lore of this rich and beloved world. From creation myths to world wars and genocides, this incredibly detailed and painstakingly crafted history opens up new opportunities for campaigns unlike anything else in Fifth Edition. Below are the spellings of all the concepts spoken about in this episode.
The Progenitor Dragons:
Siberys
Eberron
Khyber
Monster Civilizations:
The Dhakaani Empire (Goblinoids)
The Daelkyr (Aberrations)
Continents:
Argonnessen (Dragons)
Khorvaire (Main Continent)
Xen'drik (fallen Giants)
Sarlona (Humans)
The Five Kingdoms:
Aundair
Breland, including Sharn, The City of Towers
Cyre
Karrnath
Thrane
Splinter Nations:
Darguun
The Eldeen Reaches
The Lhazaar Principalities
The Mror Holds
Q'barra
The Talenta Plains
Valenar
Zilargo
Other Nations:
Droaam
The Demon Wastes
The Shadow Marches
Thronehold
Royalty:
King Galifar
House Wynarn
King Jarot ir'Wynarn
Days:
Sul (Sunday)
Mol (Monday)
Zol (Tuesday)
Wir (Wednesday)
Zor (Thursday)
Far (Friday)
Sat (Saturday)
Months:
Zarantyr (January)
Olarune (February)
Therendor (March)
Eyre (April)
Dravago (May)
Nymm (June)
Lharvion (July)
Barrakas (August)
Rhaan (September)
Sypheros (October)
Arynth (November)
Vult (December)
Overlords:
Rak Tulkhesh (Warfare and Rage)
Sul Khatesh (Secrets and Shadows)
And don't forget to stay tuned after the credits to learn about Dragonshards from Djed, everyone's favourite marketplace salesman!
Available On: iTunes | Spotify | Podbean | YouTube
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Email: info@itsamimic.com
Intro/Outro Music by: Melodica's Music
Logo by: Kate Skidmore

Thursday May 14, 2020
B016 - Campaign Builder - Chase (Level Three)
Thursday May 14, 2020
Thursday May 14, 2020
The enemies are escaping to a distant city, so what does that mean? It's time for a chase! In this episode of the Campaign Builder, Adam and Dan look at how to make a chase feel like more than just another skill challenge, especially in regards to overland movement. So saddle up and get ready, because it's a grueling race across the desert as we start to explore Dungeon Mastering for a level three party.
Takeaways:
- There is a perfectly serviceable chase mechanic in the Dungeon Master's Guide that not many people seem to utilize. It operates almost as a mini-game.
- Pacing is one of the most important aspects of running a chase.
- Environment is an integral part of any chase, large or small.
- Decoys, distractions, and red herrings are fine, but if the party doesn't understand the stakes, these may derail the chase.
- The benefit of an overland chase is that it adds a clear goal and sense of pressure to an entire session.
- It can be very effective to disrupt a dynamic encounter with a cliffhanger.
Available On: iTunes | Spotify | Podbean | YouTube
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Tuesday May 12, 2020
E068 - Off to the Races - Dwarves: Dwarfing the Competition
Tuesday May 12, 2020
Tuesday May 12, 2020
In this weeks episode, the panel of DMs (Brad, Terry and Adam) break down the bearded dynamoes and central figures in every fantasy campaign (except Ravnica) the dwarves! Finally diving deep into the depths of these clan based societies, the guys cover the basics of Dungeons and Dragons 5e's flavour regarding the stalwart race of master craftsmen before taking a not-so-brief discussion on one of the most intimidating parts of playing a dwarf: the accent!
After tackling their politics, pantheon and basic stereotypes, the guys go over the mechanics of the three types of playable dwarves; the mountain dwarf, the hill dwarf and the grey dwarf (or Duergar). They wrap up the feature by creating some amazing dwarven characters, both playable and non, while gushing over one of this podcasts favourite playable races.
Available On: iTunes | Spotify | Podbean | YouTube
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Thursday May 07, 2020
B015 - Campaign Builder - Foundations: Building NPCs
Thursday May 07, 2020
Thursday May 07, 2020
The first few sessions have been bursting at the seams with a variety of urban encounters, but urban encounters mean lots of Non-Playable Characters. And how do you create NPC's? What should you focus on? In this episodes of the Campaign Builder, Dan and Adam sit down and go over their checklist of what's important for NPC creation, and why.
Important Physical Details:
- Race
- Status
- Class and/or Job
- Age
- Gender/Sexuality
- Height/Weight
- Colouring (hair, complexion, eyes)
- Cleanliness
- Clothing
- Accessories
- Posture
- Voice
- Mannerisms
- Scars/Tattoos
- Location
Important Personality Details:
- Family
- Romantic Interests
- Contacts
- Attitudes
- Faith
- Preferences/Prejudices
- Sense of Humour
- Transparency
- Needs
- Goals
- Desires
- Pet Peeves
- Fears
- Triggers
- Secrets
- Adaptability
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Tuesday May 05, 2020
E067 – Lore – Ravnica: Guild-y Pleasures
Tuesday May 05, 2020
Tuesday May 05, 2020
It's off to yet another campaign setting in this episode of the It's A Mimic! podcast, and this time it's all about a mega-city, guilds, magic experimentation, and carnivals of fervant destruction! That's right! Adam, Dave, and Terry are heading to Ravnica to explore how well the setting ports over from Magic the Gathering, and the answer might surprise you!
The Ravnica Guilds:
Azorius Senate
Boros Legion
House Dimir
Golgari Swarm
Gruul Clans
Izzet League
Orzhov Syndicate
Cult of Rakdos
Selesnya Conclave
Simic Combine
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Thursday Apr 30, 2020
B014 - Campaign Builder - Heroism (Level Two)
Thursday Apr 30, 2020
Thursday Apr 30, 2020
The party has won, and their enemies are on the run! But before they can give chase, the public steps forward to reward them! Fame and fortune and love and titles and rewards and boons and favours... The game has now changed, at least locally. But what does that mean, and how do you reward such a low-level party?
Takeaways:
- Heroism is a double-edged sword. Becoming famous can be just as much a challenge as a reward.
- Even dark and gritty campaigns rely on the feeling of success.
- Clarity about risk, rewards, and boundaries will give definition and the feeling of accomplishments.
- From a Dungeon Master's perspective, the illusion of progress is sometimes more important than the progress itself.
- Rewards that focus on providing services and opportunities are very effective, and often give a better sense of in-game achievement than NPC favours or shiny new items.
- Heroic status comes with responsibilities, and larger organizations will probably take interest in new players on the scene.
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Tuesday Apr 28, 2020
E066 – Dragon Mastery – Copper Dragons: Quick Wit and Slow Breath
Tuesday Apr 28, 2020
Tuesday Apr 28, 2020
In this episode about incredibly serious and evil dragons, Brad, Dave, and Dan discuss the overwhelming brute force of the Copper Dragon. It's antisocial behaviour and hatred of minstrels is well-documented, and the It's A Mimic! podcast absolutely despises their pragmatic and boring outlook on life.
Heh.
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Thursday Apr 23, 2020
B013 - Campaign Builder - Law (Level Two)
Thursday Apr 23, 2020
Thursday Apr 23, 2020
What does order look like, and what are some fundamental kinds of laws and orders that a Dungeons & Dragons party might run into? In this week's episode of the Campaign Builder, Dan and Adam dig into their unique definitions of law, and how they think about applying rules within their D&D worlds. Because, after all, rules are meant to be broken...
Different Kinds of Law and Order:
- Religious Law
- Legal Law
- Organization Law
- Customs
- Status (Honour)
- Popularity (Reputation)
- Morality or Ill-Repute
- Survival of the Fittest
- Magical Law
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore

Wednesday Apr 22, 2020
M008 - Mailbag of Holding - Unearthed Arcana: Magical Tattoos (@gelfwings)
Wednesday Apr 22, 2020
Wednesday Apr 22, 2020
In this special mailbag episode, the panel of Dungeon Masters has a pointed discussion about the recent Unearthed Arcana addition: Magical Tattoos. Things get a bit needly as they try to draw clear conclusions, but before the ink dries on this topic, you'll be able to see the whole picture. Thanks to everyone who participated in the Giveaway, and stay tuned for more opportunities to control the flow of an episode's conversation!
The Tattoos:
Absorbing Tattoo
Barrier Tattoo
Coiling Grasp Tattoo
Eldritch Claw Tattoo
Blood Fury Tattoo
Illuminator's Tattoo
Lifewell Tattoo
Ghost Step Tattoo
Masquerade Tattoo
Spellwrought Tattoo
Shadowfell Tattoo
Giveaway Winner: @gelfwings
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Social: Facebook | Instagram | Twitter
Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Tyler Gibson
Logo by: Kate Skidmore

Tuesday Apr 21, 2020
Tuesday Apr 21, 2020
This episode of the It's A Mimic! podcast sees Adam, Dan, Terry take a look at some common conditions in Dungeons & Dragons 5E. All five of the conditions listed impede or disrupt the player's agency in some way, so how do we make these fun and interesting at the table? How can we keep the roleplay rolling and the combat coming?
Blinded, Deafened, Poisoned, Charmed, and Frightened all leave something to be desired, but is homebrewing additional consequences too cumbersome? Or do we need a little 3.5 in our 5e? It's time to argue, once again, as the panel of Dungeon Masters tears into the game design and discuss fairness, balance, and expectations.
On-Air Shoutout: @pepperina_sparklegem
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Social: Facebook | Instagram | Twitter
Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Tyler Gibson
Logo by: Kate Skidmore

